Perfect Dark Walkthrough

 

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Stuck at a certain place? Need help for taking out guards? This is the place to be! I've created this walkthrough to give you tips on how to beat the levels in Perfect Dark. I specially designed it to give you tips and strategies to get through the place with ease. For example, I've found a way of getting through the last level on perfect agent without breaking a sweat (I'm not talking about cheats or secret passageways, however!!!). If you'd like to get tips from Gamefaqs, click here. Also, if you want precise help from the best source available, E-mail me.

Help provided by: Dane Wilson


Current Status: ALMOST THERE! Last modified: Today is:
Mission1 Mission2 Mission3
Part I:   dataDyne Central -Defection
Part II:dataDyne Central -Investigation
Part III: dataDyne Central -Extraction
Part I: Carrington Villa -Hostage One Part I:  Chicago -Stealth
Part II: G5 Building -Reconnaissance
Mission4 Mission5 Mission6
Part I:   Area51 -Infiltration
Part II:  Area51 -Rescue
Part III: Area51 -Escape
Part I:   Air Base -Espionage
Part II:  Air Force One -Anti-Terrorism
Part III: Crash Site -Confrontation
Part I:  Pelagic II -Exploration
Part II: Deep Sea -Nullify Threat
Mission7 Mission8 Mission9
Part I: Carrington Institute -Defence

 

Part I: Attack Ship -Covert Assault Part I: Skedar Ruins -Battle Shrine
... Defeating the Skedar Boss
Special Assignments Agent Color Chart Level links
Mr.Blonde's Revenge
Maian S.O.S
War
Duel
Green=Agent + Special Agent + Perfect Agent
Blue=Special Agent + Agent
Red=Only Perfect Agent
M3-I / M3-II
M4-I / M4-II
M5-I / M5-II
M5-II / M5-III
M5III / M7

Mission 1 (part I)

dataDyne Central
-Defection


Mission log:

Mission Objectives Weapon status:
1-Disable internal security hub
2-Obtain keycode necklace

3-Download project files
4-Disable external security hub
5-Gain entrance to laboratory elevator
Falcon2 (silencer)
2x Falcon2 (silencer)
CMP-150
Laptop gun
- Begin with
- Dropped by a certain guard
- Standard guard equipment
- Weapons cache (Perfect Agent only)

-Agent: You should be ashamed of yourself if you read this (unless you are looking for the fastest way to beat it to get the cheat...). This level is darn right easy! Jump down from the helipads, run through the doors and then down the ramp. After passing another door and a few flights of stairs, you'll see a big room with blue carpeting. Take the nearest elevator all the way down and walk down the steps behind you as you walk out of the elevator. Go into the room to the left from the stairs and open up the secret door that has a brown pattern. In the next room, dispose of the guards, then walk through yet another secret door right in front of you as you turn the first corner of the secret room. Open the elevator and you're done: Objective1: complete!

-Special Agent: Take the usual route, and shoot the first cameras in the first room. Under the ramp, turn left to find a computer hub and place an ECM mine on it to jam the security systems for Objective1: complete! Down the flight of stairs, you will find a big door near the elevators - open it and arm your fists. Punch Cassandra de'Vries out along with the secretary to pick up the necklace (MAKE SURE NOT TO KILL CASSANDRA! Or else the mission is a failure!): Objective2: complete! Now you may proceed to the elevator and head straight down to the lobby. This time, as you go down the stairs, head right (instead of left) to find the external security hub in another secret room. The guards will put up a good fight and don't be surprised if other guards show up from the other secret room. The last hub is in the lower left corner from the entrance: Objective3: complete! Now all that is left is to work your way through the last ambush of guards in front of the elevator (if they haven't already come to stop you in the other secret room): Objective4: complete!

-Perfect Agent: Don't forget that Perfect Agent missions are very difficult, compared to Agent and Secret Agent. Thus the guards will put up a much better fight - be prepared! Be warned: there are two cameras right at the beginning: one on the left behind a wall and another right next to the door - take them out before proceeding. When you're done with the security hub (Objective1: complete), and the remaining cameras, head downstairs. You'll need to flip a little switch in front of Cassandra's office to open the locked door (it's in front of the guy who stands right in front of her office door and seems to not notice you!) Objective2: complete! This time you'll have to fight through two extra floors - start by taking the stairs in the door on the other side of the room where Cassandra's office is. Fight your way through the swarm of guards - they must all go or else they'll interfere in objective 3. Go slowly and don't waste ammo - you'll need a lot later! If you've got time, learn the positions of each guard, watch out for the cameras (one on each floor) and keep your eyes peeled for the dataDyne Shockguard on the second of the two floors - he's dangerous and useful (armed with double Falcon2 (silencer)!). When you're done, wait in front of a locked door next to the Shockguard's room to listen to a telephone call. When the guy in it comes out, order him to escort you (just approach and follow him) to a computer. When you're there, use the data-uplink for Objective3: complete! This might be very difficult and confusing (as with all other Perfect Agent-only objectives...). Make sure you don't pass the door without listening to the phone call. The worker starts the phone call as soon as you approach the door. If you leave, so will he, leaving you with a failed mission! Also, for the more skilled, if you let the worker escape temporarily, he will hide in the weapon's cache where you can find a useful Laptop gun! When finishing the mission, use the Laptop gun's second function: sentry gun. Deploy it down the stairs. Then fend off the rest of the guards with the 2xFalcon2 (silencer),(Objective4: complete&Objective5: complete!).


Mission 1 (part II)

dataDyne Central
-Investigation


Mission log:

Mission Objectives Weapon status:
1-Holograph radioactive isotope
2-Start security maintenance cycle

3-Shut down experiments
4-Optain experimental technology
5-Locate Dr.Caroll
Falcon2
CMP-150
2x CMP-150
Dragon
K7 Avenger
- Begin with
- Standard guard equipment
- Weapons cache
- Special guard equipment
- Experimental weapon

-Agent: From the beginning turn left down the corridor and then through the door at the end of the corridor. Past the next room you'll come into a large opening. First head to and through the many big doors on the right. After taking out the two guards, pull out your Camspy and go all the way. Go right up to the isotope and take a picture of it (make sure you've raised the Camspy to the right level) Objective1: complete. Go back to the big room and go right to the other set of big doors. Work your way past all the guards and head straight (don't worry about taking other corridors and doors - just go to the end of the hallway while you shoot the guards around the corners). At the end, follow the curve to the right and wait for the cleaning robot to pass, freeing up the passage of laser beams as it passes by. Continue on. If you want a shield, just shoot the farthest glass frame of the glass tank that...WHAT THE HELL IS THAT?...Anyway, the shield is in that thing that is in the resting room...!? Go through and hack your way through a computer to unlock the door. Continue all the way, straight across the big room. Before entering the next room (have the door open at least) get your gun ready to fire at a drone gun positioned up on the ceiling. Don't worry, in Agent you're safe as long as you stay behind the door line. Continue down until you see another one... now you just need to go through the final door and...Objective2: complete

-Special Agent: From the beginning, take the left passage and follow the yellow robot. Continue on until it reaches a secret brown door. Follow the passage, until you come up to a glass railing. Jump down it, after shooting at it, and turn around to see a big computer terminal. Go up to it and activate it (with B) - watch out for the corridor on the left, there might be a guard there. Move on to the next computer (to the left) and activate that one as well. Objective2: complete. Make your way back to the top, and take the next corridor with some guards in it. Shoot your way through, till you reach a door. Now you should be in the big room. After Objective1: complete, make your way through the other big doors to the right (you should know where this is!...). Move down the first corridor to the right from the long corridor you have just entered and, hopefully, cleared of guards. Once you're through the door at the end of the corridor to the right, you will be standing in a lab. Before rushing over to the scientist so that he can turn off the computers, shoot the guards (2) standing on each side of the entrance, in front of you. When you reach the main corridor again, head all the way down and make a left turn (don't forget to take out all the guards that ambush you!!!). Do the same thing in this lab as you did in the first lab. The third lab is behind a huge set of doors in the back of this lab (lab 2). Instead of fighting off a threat in this room, just knock out the scientist and shut down the experiments yourself (only if you DON'T feel like letting the alarm go off!). Objective3: complete! Now, all that is left to do is to continue through the rest of the level, up to Dr.Caroll - Objective4: complete!

-Perfect Agent: From the beginning, take a right and open the door. Shoot the guard right away, and activate the computer with the red monitor (with B). Run back and catch up with the yellow robot for Objective2: complete. Once Objective1: complete is done, go back into the big room and open the red trap door in the middle of the room. The computer you activated at the beginning (or should have activated...!) unlocks this door. Make sure you are on the right (as in correct) side, and especially NOT ON IT! Jump down, round the corner and shoot the guy at the end of this tunnel. Pick up his weapon and then turn around and go through the trapdoor you came in from (to open it, you have to turn around). Now ... go to the long corridor, and do your stuff in the first lab. This time, instead of heading to the last room, enter the second-to-last room to pick up your Night Vision goggles. After dealing with the computers in the two final labs Objective3: complete head through the laser barriers until you reach the data-uplink computer. Two guards will pop up as soon as you start hacking. The best way to deal with them is to start hacking and then to change immediately to a decent gun that can take care of the two guards that will appear through the door behind you (the one from which you entered the room). Once you've taken care of the guards in the big room, take the passage to the left to collect the tech shield, the third experimental item - Objective4: complete! Finally, my last note is how to get past the drone guns. It might be a good idea to use the K7 Avenger's second function - threat detector. First, the guns shoot farther, and second, there is a third drone gun behind the first one. Get your gun at the right aiming level, open the door and shoot the drone gun while you grin and bear at the hits you take. Then finish the second drone gun from the door - as you're out of its range. You should have no problem finding and destroying the third one by using your K7 Avenger...Objective5: complete!


Mission 1 (part III)

dataDyne Central
-Extraction


Mission log:

Mission Objectives Weapon status:
1-Access the Foyer Elevator
2-Reactivate the Office Elevator
3-Destroy dataDyne Hovercopter
4-Defeat Cassandra's Bodyguards
5-Rendezvous at the helipad
Falcon2 (scope)
CMP-150
Dragon
Shotgun
Rocket Launcher
Grenades
- Begin with
- Standard guard equipment
- Weapons cache
- Standard bodyguard equipment
- Mission-important gun
- Weapons cache

-Agent: So... You're in the dark eh? What do you do? Ha! Just use your Night Vision Goggles that you picked up in the last mission (what a coincidence...). Make your way past the guards until you reach the foot of the left elevator (from the steps) - What? You say you don't know where to go? You should know that by NOW! I'd even be surprised that you need to read this. Anyway, once you've used the elevator (Objective1: complete) take a right and use the elevator next to you. Don't worry if you can only use this elevator up one floor - that's because the programmers decided to make it more difficult (huh...!). Follow the path and enter the door just in front of the two guards that sit behind the blue barricades. Go through the secret door on the left wall, still shooting bodyguards that come up here and there. Walk up the steps on the other side of the elevator lobby where you'll reach the third floor and a trio of arguing guards. After you put their conversation to an end, go up the stairs next to you (it is not necessary to pick up the Rocket Launcher). Once you step out of the door at the top of the stairs, you will find yourself in a "heavy-handed situation." To put an end to this cumbersome meeting, shoot the bodyguard behind the door you came in from and turn on the lights by flipping the light switch behind the bodyguard you've just killed... (duh!). This should give you time to eliminate the other bodyguards - Objective2: complete. Now you just have to walk up to the helipad to win the mission - Objective3: complete!

-Special Agent: Basically the only difference in Special Agent - apart from the stronger guards - is the dataDyne Hovercopter. Run up to the elevator, ride it up to as high as it can go and take the elevator next to you - Objective1: complete. This time as you cross this floor next to the glass doors, there will be a Hovercopter mounted with a Chain Vulcan Machine Gun (No, this is NOT a gun you can use in the game - it is a military term - I don't want false rumors going around the internet because of me!). It will try to ventilate you, so you had better RUN LIKE HELL!!! The pilot is not scared of turning you or his fellow coworkers or their offices into Swiss cheese, so when you're battling an opponent, keep him between you and the Hovercopter. Oh! yeah, don't bother shooting the 'copter. You'll never have enough ammo. Once you lay your hands on the Rocket Launcher however, break the glass, target the 'copter using the second function and blow it up - Objective2: complete! If you miss, you fail - so start the mission all over. You know the rest...(Objective3: complete&Objective4: complete)!

-Perfect Agent:Instead of taking the second elevator after going up the foyer elevator (Objective1: complete), move down the corridor. Once you're forced to cross the glass segment, run like mad when you see the Hovercopter. When you reach the computer terminal at the end of the passageway, activate it (with B) and then run back to the elevator lobby - Objective2: complete. Now you may take the second elevator to the next floor. Blow up the Hovercopter, then go up to kill the bodyguards - Objective3: complete&Objective4: complete. You should now have no problem running up to the helipad and Objective5: complete-ing the mission.


Mission 2

Carrington Villa
-Hostage One


Mission log:

Mission Objectives Weapon status:
1-Save the negotiator (Agent, Special Agent)
2-Eliminate Rooftop Snipers
3-Activate the Wind Generator
4-Locate and Eliminate dataDyne Hackers
5-Capture the dataDyne Guard
6-Rescue Carrington
Falcon2
CMP-150
2xCMP-150
Laptop gun
Sniper Rifle
Devastatator
- May be dropped by unarmed guard
- Standard guard equipment
- Weapons cache
- Begin with in Perfect Agent
- Begin with/Sniping guards equipment
- Weapons cache

-Agent: No time to go and take a relaxing vacation, the whole place has been swarmed and is crawling with dataDyne henchmen. Your first ordeal as Agent is to snipe out the guards at the dock below your "window". Once Objective1: complete comes up on the screen, turn around and pass the building next to where you started from - it serves absolutely no purpose in the game whatsoever. Make your way through the hordes of guards till you reach some tiled area - move out on to it and shoot the snipers if you feel like it, but it is not absolutely necessary to kill them on agent... well at least for experienced players. Instead of rushing over to the next obvious opening head for a dead-end to the right were you will find some stairs. Climb them, and enter the next door (this is too avoid getting into any unnecessary trouble!). Go immediately down the stairs in front of you and take the first right possible - as you make quick work of any disturbing guards that might get in the way. You'll see a kitchen to your left. Go down a small stairway situated to the top right corner of the kitchen - not the door that leads outside of course - it's a bit hard to see. Move along the right wall - still making way of any guards that appear. Half-way down the room cross the room to enter a double-door. Enter the door BEHIND the stairs at the bottom of the room. If you go into the room to the right of the stairs, you'll get into allot of mess and risk leaving your life behind. Now you should be in a rock bedded wall hall-way. Go straight ahead, around the corner and shoot the three guards that ambush you. Now you may safely turn on the 2 computer terminals located on the inside-area of the 2 big mainframes. Now follow the cable on the ground to another room where you must activate another computer on the east side of the big generator in the center of the room - Objective2: complete. Now head straight down the corridor you came from and open up the wooden doors to the left. Face the right side as you go down the stairs and shoot him before he manages to run away. continue on and shoot the two next guards. Turn around and pass the stairs, cross the door and get ready to fight 2 dataDyne guards each behind Wine Shelves. BEWARE: The guards that guard the wine cellar are stronger than the other ones. Around the next corner are the four last guards you must defeat in order to get the keycard. Two are around shelves placed sideways along the hallway waiting to ambush you, another one is behind a shelf at the end of the tight corridor and the last one is waiting for you around the corner in front of the door that will lead you to Daniel Carrington - Objective3: complete!

-Special Agent: For this mission, you'll have to kill the rooftop snipers. If you learn where they are, you probably won't have to much difficulty. Anyway... Start by Objective1: complete-ing, then make your way down the cave. Turn left at the end and shoot the first sniper who is standing on the wall. Walk down the stairs and then into the opening which makes way to a plaza. You'll have 2 snipers lined up right in front of you situated on the rooftops, one of them is at the back. Get rid of them and then aim to the left and snipe at another sniper next to the last one in the back (you should be using your Sniper Rifle to do the work). You'll also have to face a fourth sniper before you can continue. He is located even more to the left and a bit higher too. Now run to the steps located opposite to you (not the cave opening, some steps built in the villa). Once your on the terrace which the steps bring you to, face the dock and shoot two more aligned snipers (don't forget one of them, he is on the far out dock near the sea - he can't see you, he is too far). The final sniper is located near the entrance to the villa. Run in the door behind you (on the terrace), shoot the two guards two your right then another couple in front of you. Now open the main door (the only one on the wall opposite to where you entered. Before stepping outside, take care of two guards in the far top-right corner hidden under the "hangar". Now you can safely shoot at the last sniper's foot on the left roof - Objective2: complete. By now you should know where to go: the wind generator. Take it easy because you will get into quite an amount of fighting. Objective3: complete. Now you just have to get to the end of the level and here again, you'll have tuff opponents. Just don't forget that you have to kill all the guards, including the ones at the beginning. Objective4: complete!

-Perfect Agent: OK, so I'm going to retype the walkthrough here because the mission changes allot in Perfect Agent (unfortunately, for the worse).
First significant change: You ARE the negotiator. You start with a Laptop gun but no Sniper Rifle. Also, you have different mission objectives... Start by shooting the guards in front of you (by the way, in this mission, you'll need allot of quick and accurate shooting) and the sniper up on the roof in front of you. Then turn around and kill the sniper on the dock far out to get him over with. Instead of entering the closest door, go around the building and kill the next sniper on the roof. Run up to the door on underneath the big stairway, (watch out, there is a guard behind the stairway who might surprise you, so you might want to kill him before moving on) To complete objective 4 you must punch somebody out without killing them (could Rare have gotten any more confusing!?!...geeeeze!). To easily subdue someone, I have chosen this guard because he is isn't looking at you so he will be an excellent target - Objective4: complete. Go around the curved wall - watch the guard on the other side - and go up the stairs that lead you to the kitchen (you'll face 6 guards). Stand at the opening of the atrium (a very small courtyard with, sometimes, a garden) that is next to the kitchen and fire at a sniper standing on the roof to the right. Now continue down the hallway (past a bedroom) and up the stairs; clear of any guards. Out the main door, to shoot at the sniper on the left roof, and another on the right side - tuff - (don't forget to kill the guards in the dark corner before operating so they don't get in the way). Now you only have to kill the first 2 guards we usually kill (the one in front on the roof and the other standing on the wall of the "hover/helipad") by going out the door near the stairs we just came up from. Once that's done (Objective1: complete), go and activate the wind generator (you should know how to do this by now...) - Objective2: complete - but this time, you'll have to get rid of some bothersome hackers that have come in while you were fiddling around. Go back upstairs, past the kitchen, and near the atrium that we past earlier on and move into a room on the right to find two hackers. Exit the room and go straight, up the stairs, and then to the left, the third hacker. If you want to make life easier, use the R-Tracker, but just remember that it doesn't distinguish height. Objective3: complete. Last thing: get Carrington! Prepare for a fierce battle in the basement. Objective5: complete.


Mission 3 (part I)

Chicago
-Stealth


Mission log:

Mission Objectives Weapon status:
1-Retrieve drop point equipment
2-Attach tracer to limousine
3-Prepare escape route
4-Create vehicular diversion
5-Gain entry to G5 Building
Falcon2 (scope)
2xFalcon2 (scope
DY357-Magnum
CMP-150
Remote Mine
(Bomb spy)
- Begin with
- Weapons cache
- Police weapon
- Standard guard equipment
- Drop point equipment
- Weapons cache

-Agent: Follow the path, shoot the first guard and totally ignore any civilians (but don't let them get hurt). Past the small passage is an abandoned street that is crawling with G5 guards (as if they need any paved streets with hovercars... Huh!?!). follow the road, killing guards here and there and avoid the hovering destroyer - it's invincible!). Once you run over some girding (at about the 2nd bend), jump down in the dark alley to the left and run under the street (girding). On the other side, in a small sewer opening is the drop point equipment - pick it up by running into it - Objective1: complete. Get back up and go over to the taxi that you passed earlier. Use the reprogrammer on it to Objective2: complete (be careful that nobody is around, including the hovering destroyer).
Note: The taxi will first fly away and hit the hovering destroyer when the hovering destroyer hovers passed a certain area before counting the objective as completed. Also, if you attempt to enter the G5 Building before you create the vehicular diversion, the mission will be a failure.
Now, just cut through the mass of guards that just come out to see what goes on **If you feel like hearing their interesting conversation, just hide behind a corner till they're done**. You may now enter the building via the now free door; Objective3: complete.

-Special Agent: Start of the usual way, but this time, you will have to watch out for FBI agents who are out to point you out to security. They are tall, in a dark brown cloak and when they find you, they usually say something like: "Request back-up, immediately!" You will have little time to kill him before the alarm goes off and a whole wallop of security races towards you. There are three in Special and Perfect Agents, and one of them is situated in or just outside of the small tunnel you take at the beginning. Follow the road and run into the brown fence on the other side of the street (there is a little opening dissimulated by a fence blockade). Watch out for the second FBI agent lurking in this corner. In here, you would think you were in a Tony Hawk's Pro Skater level: There is a big half-pipe like sewer here, cut off by a scrawny alley to the right that leads you to the alley where the drop point equipment is. Head over there (make quick work of the guards here if you don't want them to shred you trying to pass in the cumbersome alley) and pick up the d.p.e. (Objective1: complete). Turn around and head back to the sewer and make sure you kill two more guards that appear on each side of the alley exit (allot of people get caught by these guards that appear when you complete objective1). Run to the other side of the so called half pipe and look to the left to find a small tunnel. Go in and open the sewer door above you (to open up the sewer doors, you must stand in front of them and not under them). Take out your reprogrammer and use it on the taxi above you (you can even close the sewer door and the reprogrammer will work from inside the tunnel, as long as you don't wander off. Once Objective3 is complete, open up the door and climb out on the left wall then go straight into a badly lightened alley that is in front of you (you'll know if it's the right one if you find two civilians and lots of barrels. Past the area with plenty of barrels, is a fire escape loaded with Guards and the third FBI agent - shoot him first, then pick of all the guards on the fire escape. Get your mine ready and place it on the second floor door (not the first floor, it isn't even plastered, and the third floor is to high...But we'll get to this later on) - Objective2: complete. By now, the taxi should have knocked the hovering destroyer out, so just kill the rest of the guards and run into the G5 Building (Objective4: complete!

-Perfect Agent: Well, in this case, take the same route as in Special Agent... This time, don't forget to place the tracer on the limousine. To do that, as soon as possible, in the "Half-Pipe Sewer", go in the tunnel underneath the opening in the fence and open the last sewer door (stand in front of it, not under it) and attach the tracer to the limo to avoid detection - Objective2: complete. Remember that if you dawdle to much, or if you reprogram the taxi before completing ojective2, the limo will fly (or hover, if you rather) away, leaving you with a failed mission! And don't forget the FBI agents...


Level Link [M3-I / M3-II]
In Chicago, depending on where you place the mine, you will blast a whole in the fire escape in a different place. For example, in Chicago, if you climb all the way up the fire escape and place your mine on the blocked wall there, in G5 Building your remote mine explosion will destroy the wall on the highest floor. I suggest to do it on the first plastered wall as it will be a shorter and closer escape.

Mission 3 (part II)

G5 Building
-Reconnaissance


Mission log:

Mission Objectives Weapon status:
1-Disable damping field generator
2-Deactivate laser grid systems
3-Holograph meeting conspirators
4-Retrieve Dr.Caroll backup from safe
5-Exit building
Falcon2 (silenced)
DY357-Magnum
CMP-150
(mine detonator)
Crossbow
- Begin with
- Security weapon
- Standard guard equipment
- Begin with
- Weapons cache

-Agent: You'll encounter for the first time cloaking technology in missions. Unfortunately, it's your enemy which has it. You'll start in a room with two cloaked guards and a locked door. Kill the guards (stand in a corner and when a guard wants to shoot at you, blow him up instead as he reveals his position), and move on to the next section after picking up the keycard that the last guard will drop. Continue on and hit the switch behind the next guard before entering. Move in the room and run into the glass cut off section of the room on the right to make four cloaked guards appear. Stay in your place and aim through the opening - the guards will usually align up next to the door to attempt to shoot you. After the fourth guard is down, pick up the keycard and move up ahead. From here on, covert is needed! If the alarm goes off once, the mission is a failure. Take out the patrolling guard here and make sure he doesn't alert anyone else (if you need a shield, there is one in a corner next to the steps). You will have to be precise in the next room! Three guards, one alarm! There is one walking around, another to your right standing in front of the alarm and a third one in a corner to your left. First kill the one patrolling around, then the one facing the alarm and finally the one in the left corner. Ignore any switch boards on the walls and take the small stairs that lead you to a platform on the top. Follow a cable line from here till you reach this small opening in the wall... Send your Camspy in! Objective1: complete. Now it doesn't matter if the alarm goes of anymore... Jump down and kill the 2 guards then go up the stairs behind the door on the left side of the alarm. Move around till you reach a vault (2 guards are standing in front of it). You'll notice on a wall, a small computer board - put your decoder on it. Now the exciting part of the mission... The alarm will go off, someone will shout over the intercom: "Intruder alert! All security to the vault!!!" and an endless stream of guards will come running 5 at a time to blow your guts out with powerful (but imprecise) Magnums while you attempt to protect yourself and the vault for a minute, while you wait for the decoder to crack the safe. Once the vault is open (the door takes FOR EVER TO OPEN...HECK!!!) steal the backup disk - Objective2: complete. Now, the escape route will be cleared and you may exit the building via a blown up plastered fire escape straight across from the vault (Objective3: complete).

-Special Agent: The only difference here is that you will have to deactivate four computer boards to get rid of the laser grid. They are scattered here and there, all in the room with the first alarm (one is near the guard on the left, another is across from him - under the platform - the third one is next to the guard in front of the alarm and the fourth is in a dark corner at the other end of the room). Also, you will have to detonate the mine you laid earlier yourself by switching to your detonator.

-Perfect Agent: Exact same thing here as Special Agent, apart for the first objective, which is to deactivate the field damping generator (I don't have a clue what this does, logically - does anybody know?). To do this, take the door to the right of the first alarm you encounter and follow the way. At the terminal, make sure the computers behind don't blow up or else it's a failure... To kill the guards in the corner, try using the CMP-150's second function!


Mission 4 (part I)

Area 51
-Infiltration


Mission log:

Mission Objectives Weapon status:
1-Shut down air intercept radar
2-Plant comms device on antenna
3-Disable all robot interceptors
4-Gain access to hangar lift
5-Make contact with CI spy
Falcon2
Magsec4
2xMagsec4
Dragon
Rocket Launcher
Grenades
- Begin with
- Standard guard equipment
- Weapons cache
- Standard guard equipment
- Weapons cache
- Commonly thrown and/or dropped by certain guards

-Agent: I hate this level... what a drag. You'll begin straight in action if you skip the movie right away. Let it go till the frame changes - that's about the time it takes for the guard to walk behind you. Aim for one of the guys in the head and shoot the other guy. Now turn a round and deal with the guard that walked by earlier. Ignore the drone gun and pick up the grenades dropped by the guards (including the next guard, they randomly drop three Grenades). Follow the crooked passage and shoot the next guy (pick up Grenade). Stand near the right corner wall and lean out to blow up the drone gun there. Continue down and hug the left wall and shoot the other drone gun in the lower-left corner. When it's gone, use your Falcon2 to kill the two guards  in the tower on the other side. No, don't use the Magsec4 even though it has scope. Manually aim and check to see if the cross-hair turns red. If you try the Magsec4, your shot's will be sloppy and out of aim, plus you might risk blowing up the door panel behind the guards. Once they are dead, run over to the hole in the fence (behind the tower) and throw a Grenade half-way between you and the helipad - this should clear out the minefield. Run to the helipad and then to the upper left corner where you can enter a tiny passage containing a shield. Enter it. Take out the guards in your way and then  move up on the right side of the building you'll run into, exiting the small passage. Edge your way around the corner to see just a small part of a drone gun placed on the wall. Blow it up. Go back to the other side and do the same thing to a drone gun on the left wall. There is a final one on the same wall on the other side. You can take it out safely. Once you have destroyed 3 drone guns you can now enter the bunker on the other side. Jump down and open the door in front of you. Plant explosives on the computer on the other side of the room.Get out quickly and be on the lookout for two blue guards with Dragons. Objective1: complete. To get into the hangar, punch out the technician in front of a big hovering device back on level ground. Pick up the keycard and zip over to the computer on the side of any which big hangar door. Use the key card here, enter the elevator and head down. As soon as you step out of the elevator, Objective2: will be complete. But you will have to fight your way through the hoards of blue guards coming up. Run up a ramp, and follow it to an elevator, that you must use, and step out to kill 2 more guards right in front of you. Follow the passage and exit the level via a door under the ramp. Just ignore the soldiers that will rush out at the last minute. (Objective3: complete).

-Special Agent: In Special Agent and Perfect Agent, you will have to explore a tuff area of the level past the tower near the fenced in mine field. When you come into this area go all the way down into a hexagon shaped passageway. At the end are a few guards on each side of the tunnel and a Drone gun cutting you off from the left side. First get rid of any guards around you, then sharp shoot the Drone gun - this one is difficult. Move in, after blowing up the Drone gun watching out for any more soldiers to ambush you from the sides and continue to the right side of where the drone gun was. In the center is a big antenna that you must place your comms rider. To lower it, activate the button in the middle cut-off. Plant your device quickly(Objective2: complete) as you'll have to fend off a huge number guards that will storm out once you lower the antenna. Because you'll have to take out a Drone gun over the door from which the guards will spring out, it is a nice idea to do Objective1: complete* before this to pick up a Rocket Launcher on the mined up helipad and shoot the rocket at the door to kill all the guards and destroy the Drone gun. In the "garages" are two Robot Interceptors which you must destroy on Perfect Agent. The left "garage" contains a hoverbike that you can actually hop on (x2B). Now you can go back to the Hangar lift and finish the level - Objective3: complete & Objective4: complete.
*
In Special and Perfect Agent, the way over to the computers in the bunker is sealed off by laser grids when the alarm goes off. You can either pass through them when they temporarily disappear, or you could just blow them all up before setting the explosives (suggested).

-Perfect Agent: Complete objective1 as I described it in Agent first, and then do it like Special Agent (Objective2: complete). You could seriously get in trouble if you don't do it this exact way. To complete objective3, you must destroy the 3 hoverbike looking machines. Two are parked near the antenna and another in the closed off zone covered in Objective1. Make sure you destroy this one FIRST! As later, if it isn't destroyed first, it'll fly around and actually shoot at you. Finish the rest of the mission as you normally would - Objective4: complete & Objective5: complete.


Level Link [M4-I / M4-II]
If you really want the Pheonix in the next level (Weapons cache) you'll have to keep the technician with the keycard in the previous mission alive so he will be there to open up the door in the next mission. However, this can be quite hard as he usually dies in some explosion. Always subdue him (punch) so that he will still be alive. However, if he dies in an explosion, and you really want that Pheonix, just start the level again after you beat it and end the new one right away. Technically, because he starts the level "alive", when you end the mission, he will be recorded as "alive". You don't necessarily have to beat the mission to activate the Level Link.

Mission 4 (part II)

Area 51
-Rescue


Mission log:

Mission Objectives Weapon status:
1-Destroy computer records
2-Locate conspiracy evidence
3-Obtain and use lab technician disguise
4-Gain access to autopsy lab
5-Rescue the crash survivor
Falcon2 (silencer)
x2Falcon2 (silencer)
Pheonix
Dragon
SuperDragon
Tranquilizer
- Begin with
- Weapons cache
- Weapons cache
- Standard guard equipment
- Standard guard equipment
- Lab Technician armement

-Agent: At the beginning of the level, Jonathan will give you a hovercrate to use to blow a hole in the wall. Ignore it. You can just deploy the dragon there and shoot it with a Falcon2. Walk up the slanted corridor and shoot the first guard you see. Then walk around and take out the rest of the guards on the first level. Watch out not to come into the range of the soldiers standing on the top floor. There is one in a corner next to the elevator and two more in front of a door across from the elevator. Take the elevator to the next floor and take out those guys. Ignore the guy at the far end on the right side when getting out of the elevator: he can't see you and he is only guarding a locked door that doesn't lead anywhere really important for the level. Past the door guarded by the 2 guards is a big room with a ramp on top to your right and an elevator connecting to it on your immediate left. Pick off as many guards as you can, because they (4 of them) will run to the elevator and block the elevator so that they can ambush you as you get up. If you stay far out in the elevator, you will give them plenty of space to shoot. Run up to their side and surprise them instead. Run over to the other side of the ramp (depending on how fast you work, 2 guards should come from behind you - they appear at a certain time) and deploy your Dragon as a second function under the X marked on the wall. Back up and shoot it. Run through and pick up the lab clothes so you can disguise yourself right away and disarm yourself too (Objective1: complete). Run in the lab that is nearby (to the left when entering the cool looking passages...) and across it past a door and let the guard inside clear you through punch him out right away including all the other people inside and collect the keycard from the last guy (Objective2: complete). Fend off the hordes of security that will appear, and go back out the lab. Turn right and go down until you reach the second lab. Go in again, all the way down, past the double set of doors (4 guards will ambush you, 2 of them are hiding behind the last pair of "diagonal beams". Past the set of doors at the end is the crash survivor. As soon as the scientists see you, they will attempt to destroy the body. You must kill all the guards in the room in a limited time in order to obtain the keycard giving you access to the autopsy room (Objective3: complete).

-Special Agent: Before entering the autopsy lab1, you'll have to X-ray a frozen alien body. Hit the first switch to the left in a containment lab to raise the alien, then X-ray. Make sure no guards are around because the operation will take a few seconds. Objective1: complete. The clothes are in the bathroom, at the other side of the tunnel, at the end. You're lucky, the doors are unlocked. Sedate the guy and pick up the clothes.

-Perfect Agent: Don't forget that the objective order is critical in this mission, as in any agent. Objective1 is quite simpile. In the room with a drone gun, reprogramm a computer. Now run back up and through the locked door. Kill the two guards and then blow up the computer. This time, to get in the bathroom, you must take the vents accesible through the next room on a ramp on the terrace. The clothes are in a closet. Objective3: complete.


Mission 4 (part III)

Area 51
-Escape


Mission log:

Mission Objectives Weapon status:
1-Locate alien tech medpack
2-Rendez-vous with CI spy
3-Locate secret hangar

4-Revive Maian bodyguard
5-Escape from Area 51
Falcon2 (scope)
x2Falcon2 (scope)
SuperDragon
Tranquilizer
Remote Mines
- Begin with
- Weapons cache
- Standard guard equipment
- Lab Technician armament
- Weapons cache

-Agent: Quickly get out of the gassy toxics.Outside, turn right and then straight ahead, past two guards, through a brown door, left down a ramp through another door and leave Elvis there. Return, enter in the right containment lab, around the room and down a passage. Continue along, outside, then back in, where you'll meet up with Jonathan - Objective1: complete. Bring him back and and let him blow a whole near the containment lab we just past earlier. It will take him a short while to plant explosives. You'll have to cover him as guards will come in from the two doors in the room, watch them both (the guards usually pop out of the door you aren't directly looking at). When the whole is made, and you enter the Hangar - Objective2: complete - drop down under the ramp and go through the next door to revive Elvis. After the amusing cinema scene, follow Jonathan and Elvis to the Maian spacecraft. Jonathan will probably get carried away and will spend a lot of time shooting more guards up on the ramp, so take care of them yourself  so that you don't find yourself waiting by yourself at the UFO all day. Now, this part confuses a lot of people. After talking to Jonathan, he will run to the computers up on the ramp. If you stop him just before reaching the ramp, you'll have to do it yourself and get out on the hover bike. If you don't want this, just stay with Elvis, Jonthan'll run ahead and do everything for you. If somehow you do find yourself opening hangar doors, just drive the hoverbike straight through the door where you revived Elvis and zoom through the laboratory section all the way to and out the front door. Objective3: complete.

-Special Agent: Jonathan will be waiting for you a little further. You should have no problem finding him - Objective1: complete. Simply, to revive Elvis, use the medpack on him (Z). Objective3: complete. If you get stuck with Objective 4, refer to the underlined part in Agent.

-Perfect Agent: You'll have to pick up the medpack yourself in Perfect Agent. Right where Jonathan is in Agent, push a "crate" (or whatever those things are) next to the glass and shoot the "box". The box'll blow the bullet proof glass, leaving access to the computer that unlocks the door on the other side of the wall containing the medpack. Jonathan will be waiting for you even further then in Special Agent.Objective2: complete. Simply, to revive Elvis, use the medpack on him (Z) - but you will have to stay and protect him unlike in Special Agent - Objective4: complete. If you get stuck with Objective 5, refer to the underlined part in Agent.


Mission 5 (part I)

Air Base
-Espionage


Mission log:

Mission Objectives Weapon status:
1-Obtain disguise and enter base
2-Check in equipment
3-Subvert security monitoring system

4-Obtain flight plans from safe
5-Board Air Force One
Falcon2
x2Magnum
Dragon
K7 Avenger
Crossbow
Proximity Mine
- May be dropped by guard
- Weapons cache
- Standard Alaskan guard equipment
- Standard NSA guard equipment
- Begin with
- Weapons cache

-Agent: You're not aloud to kill any civilians or Alaskan guards which may make the mission quite tedious. Use you're Crossbow's first function to subdue the guards. Make your way to the cave and follow it. Take out the stewardess and the two guards along with to capture the disguise. Now you can put it on and enter the base. Just talk to the secretary at the desk to let you in - Objective1: complete. Don't punch any Alaskan guard or take out a weapon. Or else the mission will become a disaster. You can and should punch out any NSA agents you find because they might try and attack you - just don't do it in front of any other guards. Once you find the computer, take out the gray NSA agent first then the Alaskan guard. Now shut down the computer - Objective2: complete. Trying to keep cover now is useless as NSA guards will take over the base. They are even more an enemy, but you may deal with this threat with a gun. Use the K7 you got just a few seconds ago with the ammo from the Dragons you picked up earlier. You'll have to face a whole army of them (30-40) and if you're low on health, you might as well take out some of them through the glass to the left of the computer (that's if you picked up a magnum!). Down the stairs run forwards through another path. Hold the elevator (there is a shield here) and kill oncoming guards till the sliding elevator comes to level. Ride it back down and it'll take you in front of Air Force one. You now have two options to get aboard. You might want to destroy the computer next to the elevator to let you dodge the laser beams all the way to the Air Force One - this is harder to do but will help you a great deal if you want to beat the next mission in Special or Perfect Agent. The easier way is to lounge the laser beams, hike up some steps till you run into a shuttle that will bring you directly to AF1. Both ways are effective in their own ways. The choice is yours - Objective3: complete.

-Special Agent: You'll have two more guards to contend with at the beginning. They are around the corners. Watch out, they can be tricky to take out with minimal damage and keeping the alarm off. You'll also have to get rid of your items halfway during the mission. First you need a case - so to get it, take an elevator in a corner of the room where the secretary is. Take out the two workers as they might be a nuisance. The depositing place is located at the bottom of the first escalator (the one going down). When you deposit your equipment - Objective2: complete - you'll have only a minute to get to the computer. You always can go down the second escalator before you complete Objective2 to clear away the guards, but just make sure you don't go into the passage with the scanner loaded with weapons or else the alarm will go off, and this one means a failed mission.

-Perfect Agent: This time around you'll have to come back into the big room with the escalator going up when the security system is offline and go into a door to the right to get the flight plans. Past the door and the many corridors, you'll end up in some offices with broken doors. At the end is a group of guards (actually raiders trying to break into the safe). Claim it yours. But to get the plans out of the safe shoot the mine on the door, crouch through the opening to the right, flick a switch in the room so that the safe opens and take the precious documents - Objective4: complete. You might as well take the elevator to the left (outside the offices), but you will be forced onto the shuttle. If you badly want to get in from the bottom, you'll have to go all the way around, back to the first elevator; but I don't suggest it as you'll definitely get killed trying that.


Level Link [M5-I / M5-II]
If, in the last, level you took the shuttle, you'll start halfway through the mission. That's good in agent, but not in Perfect Agent. If you entered via a ladder from underneath the plane, you'll be in the "basement". You'll want to start down there if you're not playing agent.

Mission 5 (part II)

Air Force One
-Anti-Terrorism


Mission log:

Mission Objectives Weapon status:
1-Locate and retrieve equipment
2-Locate President
3-Get president to escape capsule

4-Secure Air Force One flight path
5-Detach UFO from Air Force One
Cyclone
x2Cyclone
Laptop Gun
K7 Avenger
Timed Mine
- May be dropped by bodyguard
- Weapons cache
- Begin with
- Standard NSA guard equipment
- Mission-important (gun)

-Agent: If you start in the "basement", go to the kitchens and take the elevator up: you are now where You normally begin. Open up the brown panel (secret door...), run up the ramp make a U-turn and run into the first door you come into. You should now be in front of the President. Talk to him with the briefcase (blabla...bla) - Objective1: complete. Now get out your Laptop Gun, run back downstairs and HELP the bodyguards thwart away NSA guards. When your back outside the brown panel, look to your left. You'll find a new passage - blow it up with a mine - Objective3: complete. Make your way back down the plane till you run into Trent and two Mr.Blondes. Watch out, they are tough. Take them out one by one with careful sidestepping and timed aims. Watch the President - he might get in the way. When the Mr.Blondes are dead continue on. Go (back) down the trap door and guide the President to a little room in the next area. It has the escape capsule - Objective2: complete.

-Special Agent: I strongly suggest you start in the "basement" for Special and Perfect Agent because you'll have to get your equipment right away. If you start upstairs, just go back downstairs next to the hoverbike. Go straight forward through the next door and subdue the guard in there. With his keycard activate the computer so you can pick up your equipment - Objective1: complete. You may then take the elevator to go see the President.

-Perfect Agent: After visiting the President you'll want to make sure that no terrorists take over the cockpit [...September 11...] pay them a visit (door on wall opposite to President's room). If you manage to kill the guards without loosing all of the pilots you'll be fine, if not, hit the autopilot button (in-between the two pilot seats) - Objective4: complete.


Level Link [M5-II / M5-III]
The following level is very big. You might want to make your trip easier by giving yourself a Hoverbike. To do this, simply use a keycard to activate the computer right in front of a hover bike at the end of the basement. The bike will start behind you at the beginning of Crash site.

Mission 5 (part III)

Crash Site
-Confrontation

Mission log:

Mission Objectives Weapon status:
1-Retrieve Presidential medical scanner
2-Activate distress beacon
3-Shut down enemy jamming device
4-Retire Presidential clone
5-Locate and rescue President
Falcon2 (Scope)
x2 DY-357 LX
K7Avenger
SniperRifle
Remote Mine
Proximity Mine
- Begin with
- Weapons cache
- Standard NSA guard equipment
- Certain Mr. Blonde's may be carrying one
- Begin with
- Weapons cache

-Agent: The first thing to do is (make sure to get hoverbike right behind you if you unlocked it previously) run straight ahead about 200ft. There are 2 guards facing you're opposite direction... take em out stealth style. You can then proceed immediately to the escape capsule which is what the guards where staring at. Press B right next to it to activate it - Objective1: complete. Turn Left and follow the outside wall until you hit a passage trough the snow. Beware, 2 guards with a Sniping Mr. Blonde are around. You can then use the sniper rifle to pin down the four next guards in the big clearing past the passageway. Move down head straight for an opening in the wall, not the first one, but the second one. You should now see a ramp heading down to a short tunnel (not the one in the big clearing). Go down and eliminate all those NSA agents. Now stare down the whole, with preferably a sniper and pin the what-seems-to-be-president right in the head. If he gets alarmed he will run away and you will have to chase him all over the level with the President Scanner; so make sure it's a one hit kill - Objective2: complete. After the silencing of the clone president you will be swarmed with the Mr.Blonde's that where guarding the clone who came up to check out what was going on. Make you're way back up the ramp, and take the ledge on the left of it to enter the cave where the President and Trent are. Try to get rid of all the drones (4 of them) with a K7Avenger just before you rush in. You can't actually kill Trent... he will attempt a shot with a DY357-LX at you then run away. If the President wasn't in the way and didn't get shot at, you will be able to move out of the cave (up the ramp facing Trent's original direction) and out the nearest door. Here, just head straight until you hit Elvis's Spaceship. If the President makes it without eating too many bullets - Objective3: complete.

-Special Agent: Quite simple here, after sending the beacon, turn right and head straight into a new area... the one where the plane lies. Beware of a Sniping Mr.Blonde, as well as 2 guards facing the canyon - take em out stealth style yet again. The Presidential medical scanner should be somewhere in the vicinity, on the sloping hill facing the canyon - Objective1: complete. The Rest of the missions is performed exactly the same way as in Agent.

-Perfect Agent: Slightly more difficult, this time you must continue off to the paths. Eventually at the end you will come across a big spaceship and 2 autoguns. Sniping them is suggested, as well as doing the same for the 2 guards. Simply use a remote mine on the ship to blow it up - Objective4: complete. It's getting there that is the hard part... Also this is where the clone runs too... so if you can't find him, come here.


Mission 6 (part I)

Pelagic II
-Exploration

Mission log:

Mission Objectives Weapon status:
1- Disable primary power source
2- Deactivate GPS and autopilot
3- Secure laboratories and research data
4- Activate Moon Pool Lift
5- Rendezvous and escape with Elvis
Falcon2 (Silencer)
x2 Falcon2 (silenced)
DY357-Magnum
CMP-150
Laptop Gun
N-Bomb! :)
- Begin with
- Weapons cache
- When punching out one of the pilots
- Standard guard equipement
- Standard Mr.Blonde equipment
- Begin with in Special and Perfect Agents

-Agent: Basically a maze inside a big ship, the most effective thing (as well as fun for me) to do is to simply run around and eliminate. I have discovered a cheat MYSELF ( :) to make it really easy to run through the missions on Special And Perfect Agent which I will talk about below. Nothing more than simple around the corner guard hunting is required, yet you must make sure to keep alarm levels low, so you don't get messy.
At beginning of mission, head through the door in front of you and take out the 6 next guards, 3 of which you should have absolutely no problem taking out without any notice. Staying in the room where you killed the 6th guard, find a blue door on the wall, along the corridor, not at the end of it. Enter this door, and take out any guards and the 2 cameras in the corner above and below the stairs. Switch to X-Ray and look at the big generator on the top level. Disactivate all and only all the green computers. Take X-Ray off, head down the stairs and disactivate the little computer you just opened inside of a huge telescope looking thing: Objective1: complete. You can now go back up and head down the corridor and through the door we skipped, at last. Hang an immediate left, through a door and up some stairs. Go straight up some more stairs, and be aware of the 2 guards perched at the top. After that, hang a hairpin to the right and yet up another set of stairs, and you should be in a big room. All you have to do is talk to one pilot, until he disables a computer, and shoot any of the others that might try to kill the traitorous pilot doing you're dirty work. As long as one "freezed" pilot remains you can bark at him to turn off the rest of the computers.Objective2: complete. Head back down 2 sets of stairs and go in the next door to you're left. There should be a small corridor filled with crates and guards ambushing you on both sides. Kill them all and go through the door that was on you're right when entering the small corridor. At this point all you have is Mercenary work. Butcher you're way through an endless path of crates all around the main moon pool, to join Elvis Objective3: complete. You'll be at least 7 minutes shooting hundreds of guards hiding behind crates you can take it slow, or not... it's up to you!

-Special Agent: All Special Agent offers is along detour and more corridor killing as well as a need to go look for a room inside the mazy corridors. It is not hard to miss, just on the other side of the level (this is all on the ground floor after the power generator, so instead of going up the stairs you continue exploring) All you do is kill everyone in there (oh... the slaughter *roll eyes*) and activate the computer you will find in that small room. Objective3: complete After the power generator, head through the door behind the telescope looking thing and run straight. After many many deaths you will find Elvis (Beware of Ambushes from side-to-side. Once you got him he will then run off to the end. I suggest you do this last so you can deal with the trouble ahead for him so he doesn't die (cause he can be really stupid). READ BELOW

-Perfect Agent: Most probably a objective based on golden eye, you simply have to collect a bunch of data. The briefing tells you to use N-Bombs to knock out scientists, but it usually doesn't work and they run off, and it is impossible to find them. The labs are situated across the door to the long corridor fight to normally get to the end. Open up each lab door, attract attention and stand in front of door to block and punch out the scientists. When you have all their tapes, Objective3: complete. READ BELOW

IMPORTANT NOTE ON SPECIAL AND SECRET AGENT: If you don't feel like going through the long slaughter at the end of the mission through the corridor with the boxes, read up about this cheat: "Hard is easy?" here.


Mission 6 (part II)

Deep Sea
-Nullify Threat

Mission log:

Mission Objectives Weapon status:
1-Reactivate Teleportals
2-Disable Cetan Megaweapon
3-Secure Control Room
4-Restore Dr.Caroll's Personality
5-Escape from Cetan Ship
Falcon2 (Scope)
CMP-150
K7 Avenger
Shot Gun
Farsight XR-20
Proximity Mine
- Begin with
- Standard guard equipement
- Standard Mr.Blonde equipment
- Begin with/guards
- Avialable through Elvis
- Weapons cache

Start Here->> Technically, this mission is hard and easy at the same time. The good news is that you won't get easily lost (even though every where looks exactly the same...), and you'll have a nice array of weapons right of the bat, including the Farsight XR-20!!! The bad news, a very unfamiliar environment and some bad ass tuff enemies (especially the cloaked-shotgun guys). A familiarity with this level, each agent difficulty follows a different path. We'll branch off later depending what agent you need to beat...
At the beginning run down the corridor in front of you, through the first door and up to the next door. As soon as you open it, 4 cloaked-shotgun purple (C-S P) guards will disappear and chip at you with nasty cheap shots from dark corners, only unveiling there cloaking for a second. There are two ways to tackle the situation: you can sit back and watch Elvis do all the work cleanly, but he risks getting shot. Or you can play as a Super Hero and charge at the guards yourself by furiously running around in the "brou-ha-ha". Personally, I like to keep retrying till I get a lucky break and get through there with nothing but a scratch, but only when I'm playing in Perfect Agent. Otherwise, it's not that hard. You'll face another guard up near the obvious exit and finally a 6th guard behind a rock near the exit. Snipe them out if they haven't seen you earlier, otherwise, just ad them on the list of the previous list of cloaked guards. Next, is a passage way that... you guessed right. 4 more C-S P guards. Once dealt with, you may proceed. to the right, down a slope and in front of an alcove full of guards. Make your way through the short maze concealed at the depths of the alcove (NOTE: In Special and Perfect Agents, you must shoot these green lanterns to open some locked doors). At the end is a guarded "computer terminal" which will be activated by Elvis (Objective1: complete) so that you may use the teleportals. Two cloaked-CMP-150 guards will now appear at the entrance to the small maze. You can skip them by leaving the maze before Elvis activates the "computer", but you'll have to deal with them later on when you make your escape - the choice is yours. The teleportal is to the right when you follow the regular passage (shield and dead-end on the left side). Cross the teleportal and continue in the following agent...

-Agent: All you need to do is follow the path, kill guards and small little Skedar beasts (careful!). When you get to the Cetan Megaweapon, protect Elvis while he does his work (Objective2: complete), then step through the last teleportal.

-Special Agent: Because you get a Farsight XR-20 (prime deluxe!!!), you'll have no problem sniping out the guards in the next chamber. Then go through the door to the right and down an infinitely long ramp till you get to the Cetan Megaweapon power station. As you probably did in agent, protect Elvis while he does his work (Objective2: complete). You may then take the teleportal you saw up in the first room (the one before the ramp).

-Perfect Agent: You'll be bothered just by Skedar beasts here. To move on, you might have to destroy those blue things in the center or on the walls. Beware the drone guns. One is quite close to the beginning (near a fork in the road and a loan Skedar, at the next door); a second one in front of a door you unlock near the end; and a third to the right of the second one in the final chamber. Use your Farsight to effectively spot them out and blow them up from safety - they look like huge watermelons fixed to the ceilings. To disable the Cetan Megaweapon, in the final chamber, pull out your Farsight and blow up a box behind the wall in the direction of the pipe on the floor. Repeat in the opposite direction. Objective2: complete.

All agents: Step through the next door ( I assume you just got out  of a teleport, as each agent difficulty brought you some where else, and now they are all back together again). Get rid of Mr.Blonde's (Objective3: complete) and step up to Dr.Caroll (place a card in him on Perfect Agent - Objective4: complete). Now flee! Get out of there!!! The place'll explode. More guards will appear in the entrance to the maze again, as well as any other guards you never killed. If you survive... Objective3: complete/Objective4: complete/Objective5: complete.


Level Link [M??? / M7]
UP-DATE: Dane Wilson has confirmed:
By making Johnathan get in the alien vessel in M5 III instead of you, he will come back to lend you a hand near carrington's office in the next level on Perfect Agent.

Mission 7

Carrington Institute
-Defense

Mission log:

Mission Objectives Weapon status:
1-Reactivate automatic defenses
2-Release Hostages
3-Retrieve experimental weapon

4-Destroy sensitive information
5-Deactivate bomb
Falcon2
Mauler
RC-P120
AR34
K7 Avenger
Devastatator
- May be dropped by a guard
- Standard Mr.Blonde equipment
- Mission-important gun
- Begin with
- Standard guard equipment
- Weapons cache

-Agent: Go straight from the beginning and enter the two rooms on the first floor and to more one the right part of the second floor. The hostages that you must release (the people in the green suits) won't be all that easy to release (well, at least not in Perfect Agent). My trick, and because I've done it so often, is just to have my gun ready before opening the door and let my quick reflexes do the rest. In the black room, you'll have to take out the first guy to the right, as he will shoot the real hostage. But take out the 2 other ones before they shoot a second time or else they'll hit the real one too. They're easy to take down when you line up there heads... You can't do much about the firing range room because the fight usually is just ending when your get in range. Luckily at least one will have survived (Objective1: complete). In the same room, click on the computer to get the RC-P120 (Objective2: complete). Now go down to the helipads - but watch out! You'll have to face a whole army of Mr. Blondes. You also could surprise them or even somehow miss them completely with the RC-P120's second function. Or another thing would be to get them all blocked at the elevator and knock'em all out with the Devastatator. To deactivate the bomb, you have to use the data-uplink near the ship. Yes, I know. A lot of people have a hard time doing this. You cannot approach the ship close enough to use the data-uplink because of some poorly done clipping. Move around the ship till you find a spot that does work. Try the back (which also happens to be in front of all the guards...), (Objective3: complete). Now get back to the ship.

-Special Agent: Unfortunately, you'll have to turn on the auto guns. Turn around, down the ramp, to your left, through the door, across the ramp with the glass railing and through the next door. Turn on the computer at the bottom right corner. Get back out and off the ramp to the opening near the door you just came out of. Click the next computer. You can go through the closest door but to keep it safe, you should detour around to the helipads and turn on the autogun from around the corner (just inside from the last helipad), (Objective1: complete). Now for the normal routine.

-Perfect Agent: In carrington's office, there is a... "thing"... that you must destroy. This...ehm... "thing" is behind a safe. You have two options here. You can shoot the safe till it blows up after you did all the other objectives, or you can just fry the... "thing -whatever it is"... with the Devastatator whenever you want with out the fear of being bothered. Objective4: complete.


Mission 8

Attack Ship
-Covert Assault

Provided by:
Dane Wilson

Mission log:

Mission Objectives Weapon status:
1-Disable the shield system
2-Open the hangar doors
3-Access the navigational systems
4-Sabotage the engine systems
5-Gain control of the bridge
Mauler
x2 Mauler
Pheonix
Callistro NTG
AR34
Combat Knife
Slayer
- Standard Skedar equipment
- Weapons cache
- Dropped by Elvis
- Standard Maian equipment
- Given by Elvis
- Begin with
- Weapons cache

-Agent: After you start, wait until Cassandra screams - this is your signal to exit the cell. Make your way out of the cell until you enter a large room. Now take out your Combat Knife and switch it to Poison Knife mode. Aim carefully at the Skedar on the other side of the room - if you miss, you'll end up taking a lot of damage picking your Combat Knife back up. Once the Skedar drops dead, make your way over to his body and pick up his Mauler. Now turn around the corner and blast the nearby Skedar with charged shots from your Mauler. Grab his Mauler and go down the nearby ramp. On the right there will be three terminals - these control the shield system. Fire a few charged shots into each until they are destroyed. Objective1: complete. Go back up the ramp and enter the nearby lift. When you reach the main hangar level, Elvis will give you an AR34 Assault Rifle. Now run up the ramp on the left into the main hangar area and get ready to deal with some nasty Skedar. They'll come out of the four doors around the sides of the room. Don't worry, you won't have to deal with them alone - Elvis and his Maian entourage will be there to help. Soon enough, Elvis will call down a lift for you so you can access the rest of the ship. Make your way to the side of the room opposite the Skedar ship and enter the lift on the left. Elvis will ride up in the other. When you arrive at the top of the lift go through the door in front of you. Now take the right door - inside will be a lone Skedar and a shield sitting on a nearby table. Now turn left and run through the series of doors until you see a door on the left. Go inside and pick off both Skedar so Elvis can access the navigational systems. Objective2: complete. Exit the navigation chamber and turn left back into the hallway. Now run to the slope at the end of the passage and make your way up the dark passage. Make sure you kill any Skedar you encounter on the way - you can't afford for Elvis to die. When you reach the top keep running along the passage until you see two long slopes on either side. They're hidden in the darkness, so look carefully. Follow either slope up to the top until you reach a door in the wall. Open the door and eliminate all the Skedar before rushing over to the lift on the far side of the room. At this point Elvis will leave you to reach the bridge area on his own. Ride the nearby lift up until you reach another lift. This one leads to the bridge area. Take the final lift up to the bridge area and kill the three Skedar that are waiting for you. Now get yourself in a good position in the middle of the room and be ready for a fight. Sooner or later Elvis will come rushing in with a horde of Skedar on his tail. Hold them off for a while until Elvis comes to help. Make sure you don't accidentally shoot him in the head - that would be a real shame this far into the mission. Eventually the Skedar will be defeated and the bridge will be yours. Objective3: complete.

-Special Agent: When you reach the top of the passage, don't take the either of the two slopes. There is a small slope on the left of the passage leading to a nearby door. You're going to go this way instead. Go down the passage and through the door before turning left and entering the door in front of you. Follow the path into another door then emerge into the engine room. There are several Skedar in here that need to be wiped out before you can turn your attentions to the engine itself. Now look up into the ceiling to see the large glowing crystal being held in place by a metal brace on either side. You can destroy one metal brace, but don't destroy the other - yet. Move back out into the entrance you came from before destroying the other metal brace. Now get out of there as fast as you can or you'll be vaporised in the explosion. Make sure Elvis is nearby - you don't want him killed either. Objective3: complete.

-Perfect Agent: When you reach the main hangar level, don't be surprised if Elvis isn't there to greet you - you've still got to open the hangar doors. Run up the ramp on the left and into the main hangar. Ignore the Skedar here - you don't want to waste what little ammo you have. Now run over to the opposite side of the hangar from where you entered and follow the passage to another lift. Enter the lift and ride it up to the hangar control room. There's a lone Skedar in here, so you shouldn't have any trouble killing it. Now follow the path down the ramp until you reach the hangar door terminals on the left of the room. Activate the left hangar terminal by pressing B, and you will have opened the hangar doors. Objective3: complete.


Mission 9

Skedar Ruins
-Battle Shrine


Mission log:

Mission Objectives Weapon status:
1-Identify temple targets
2-Activate bridge

3-Gain access to inner sanctum
4-Destroy Skedar secret army
5-Assassinate Skedar leader
Falcon2 (scope)
x2Phoenix
Mauler
Callistro NTG
Reaper
Devastatator
Slayer
- Begin with
- Weapons cache
- Standard Skedar equipment
- Begin with
- Standard Skedar equipment
- Begin with
- Skedar equipment (only 2)

-All agents: The first important thing to know before starting is that you will have several options on how you want to fight the Skedars. Because you'll need to save up on ammo, you can do several things. You might want to try and run through with just your Falcon2. But there, you'll have to run backwards in order to dodge their slashes. Later when you'll get the Phoenix, you might want to use it against the small beasts. The best thing to do, though, is to use the Callistro NTG's second function. Powerful, precise and all without wasting precious ammo.
The place is crawling with cloaked Skedars, that, when spot you, run furiously towards you. The first one is behind the first corner (either on the right side or the left side [random]). He is cloaked - lean around a corner. If you see stuff before noise, shoot. If you just hear something, back away and get ready to kill. The next room has two guards - one is cloaked and the other is at the other end with a Reaper. Shoot him in the head and back off, out of his site. Kill the cloaked one who will probably run towards you by now. Carefully slide around the corner again and pick off at the Skedar in the back. When he is K.O., turn your tracker device on and move over to the obelisk in the middle of the room. The yellow dots indicate the targets to be identified for objective1. There is 3 to identify out of a possible 5 (random). The first one is easy to spot as Joanna will say something as she gets near. The other two, you must find yourself. If she says something, plant a tracker on it, if not, continue on. Walk along the curved passage. Once you walk halfway (90° radius) turn around and shoot a cloaked Skedar who should be coming up to you by now. Continue on, shooting two more cloaked Skedars (this may get intense). Down the straight passage, is another one branching off. Either side has a guard around the corner. Run up in one of the corners and shoot an unsuspecting Skedar easily. The other side won't react, so you can do the same here. The right passage is only important if you have a temple target in that direction. There is a cloaked Skedar lurking in the area, so be vigilante. On the left side is another fork in the road. You will definitely need to go right as three targets are in this area. Down the passage, on the the right side, is an opening ambushed by two Reaper "mounted" Skedars behind a fallen pillar. Make quick work of them. Back into the passage way, at the end of it, there is another temple target. Past the Skedar's ambush point is, yet again, a two-way passage. On the right is another temple target and on the left is a shield (up the stairs, behind the pillar). Take it! There is a passage on the other side (left corner of the wall in front of you) which contains the last temple target. Instead of running into the room an being surprised by a couple of Skedars, just through the tracker into the obelisk from outside the room. When you have found the three targets, Elvis will come in and bombard the targets - Objective1: complete. In order to get the Phoenix (which is highly recommended and essential in Perfect Agent), go back to the other two that I mentioned and that weren't the targets and blow them up with your Devastatator using wall huggers (second function). You can do this in the last room too, just aim carefully and the cloaked Skedars will die with the explosion. Go back to the ravine (down the corridor from the second target), pick up the x2Phoenix, use second function, blow up the big rock in front of the other hallway (Secret Agent and Perfect Agent only), shoot the Skedar on the bottom to the left and then the one below you to the right. Now jump across the ravine from the top and climb up to the next passageway, but don't jump down. Shoot to the left on the bottom to kill a cloaked Skedar (the explosion will kill him). If you need a new shield and/or more ammo, take the passage to the left and kill two Skedars armed with Reapers. Back in the other place (if you took the passage), look around in a dark corner where you will find a "blowable" place in the wall - Phoenix or Devastatator. Follow the new passage into the temple and kill the little Skedar beasts with your Phoenix. Go into the only door around and push a large piece of ruble onto a brown switch in the floor (Objective2: complete). A bridge will form over the crevasse allowing you to continue on. Little Skedar beasts will try and shred you as you pass the unlit corridor, so run like hell and listen out for them.Open up the nearest door you come up to - which should be on the left, turn around the corner and face a Slayer infantry (Skedar). Just sidestep around the shells... Around the next corner is another one. Now, to complete objective 3 in Special and Perfect Agent, you must make a sacrifice in front of a small Skedar holly sign underneath the Skedar who had a Reaper (he was in front of the door you must unlock and standing on a semi-transparent walkway). To make a sacrifice, select a weapon you don't need and place it down by pressing B in front of the little statue. A nice trick to use so that you keep all your weapons is to only pick up one of the Slayers, to make it the "sacrifice", and then to pick up the other. The rocket you got with the first Slayer will still stay in your inventory as you only place the gun, and not the ammo. When you pick up the other one, you will have two rockets - one from the first Slayer and a new one from this gun (Objective3: complete). Head back and then through the door and straight forward up the ramp out through another door and across the semi-transparent walkway you saw earlier. Continue along the rugged temple till before you reach the Skedar secret army (it's behind double doors and the room is full of green compartments). There are two effective ways of killing them all (you'll have to do this in Perfect Agent). You can either alert them and run back behind the doors and blow them up as they run around the door(s). Or you may want to block yourself in the first green compartment open (top right) and shoot the Skedar as they come to you. Either way, you'll get the job done with minimal damage, the second way is quicker but more riskier (Objective4: complete). The next room is the Skedar Boss... At this point, even if my trick to beat the boss works great, you might want to go back and pick up a shield I mentioned earlier that you may have skipped or any ammo you have missed and, please, get the Phoenix now if you haven't before. Now enter the Skedar Boss room...

Beating the Skedar Boss:
Name: ???
Race: Skedar
Age: ???
Weapon: Holly staff
Attacks: Rocket launch; Cloaked strike; Reinforcement call
Defense: Invincible Shield
Weakness: Sharp objects...(excluding bullet shells)
Key to Defeat: Here's the big anchalata you must kill... First thing you must know: He has an invincible shield (boy... that's allot of help...). Secondly: There is a big holly Skedar sign behind him. To defeat him you must blow up the Skedar sign behind him. But it also has a shield. Start by shooting him till his shield is green. To avoid being hit by his rockets just side step. When his shield is green, he will stand still to recharge his shield. This is your Q to attack the holly symbol. Take out the small ones first then, when the last one is left in the middle, force all your fire onto it so it lands on the Leader to kill him. But before you can shoot all the spikes down, he will keep charging his shield back up and you will have to face him directly again. Give it all you got. An effective way of beating him, is to shoot him with the Phoenix's second function explosive shells. When he shoots his rockets at you, the Phoenix's explosions catches the missile and blows it up in the Skedar's face, rendering his shield meter down to zero! Then you have all the time you need to blow up one of the spikes too.
When he disappears, run around frantically because he'll try to attack you on the ground. And when he calls reinforcements, a big/small Skedar will arrive and when they die, they'll drop some useful ammo.

-Agent: When he is dead, Objective3: will be complete (duh!). Now you will be treated to an end-scene and then Perfect Dark style credits! Congratulations, you have beaten the missions on Agent. You have now unlocked Mr.Blonde's Revenge.

-Special Agent: When he is dead, Objective4: will be complete (duh!). Now you will be treated to an end-scene and then Perfect Dark style credits! Congratulations, you have beaten the missions on Special Agent. You have now unlocked Maian SOS.

-Perfect Agent: When he is dead, Objective5: will be complete (duh!). Now you will be treated to an end-scene and then  Perfect Dark style credits! Congratulations, you have beaten the missions on Perfect Agent. You have now unlocked WAR! and Perfect Darkness (and - if you went fast enough - the cheat: All Guns!!!).


Special Assignment

Agent Mission:
Mr.Blonde's Revenge

Provided by:
Dane Wilson

Introduction
   Complete all of Perfect Dark's Solo Missions on Agent and you'll unlock the first of three special missions that fill in the blanks of the storyline. This mission sets you as a disguised Skedar guard trying to infiltrate the dataDyne building. How else did Cassandra end up in the Skedar cell with you on the attack ship?

Mission log:

Mission Objectives Weapon status:
1-Plant the explosive device in the lab lift
2-Eliminate the dataDyne captain
3-Locate and escort Cassandra to the helipad
Mauler
CMP 150
x2 CMP150
Cloaking device
- Begin with
- Standard guard equipment
- Weapons cache
- Begin with

-Agent: As soon as the level begins, use the cloaking device to disappear from sight. None of the guards will be able to see you now unless you decide to blow one of them away. Make your way to the foyer elevator you accessed in the first mission of the game, and wait for it to arrive. I suggest you hide behind the glass surrounding the elevator, and turn off your cloaking device. This way, the guards won't be able to see you and your cloaking device won't go to waste.When the elevator arrives, turn your cloaking device back on and ride the elevator to the lowest office level. If you had the cloaking device on while you took the elevator up to the lowest office level, there won't be as many guards for you to deal with throughout the rest of the mission. Lay waste to any guards you may encounter with charged shots from your Mauler. Make sure you don't leave any behind - they will become a hassle when you're escorting Cassandra to the helipad. Use the staircase to the left of the foyer elevator to access the next office floor. After you've rid this floor of guards, make your way to the elevator furthest away from the staircase. This elevator will take you up to the final office floor, on which you'll find Cassandra's office. Enter the elevator and take it up to the final office floor. If you have missed any guards on the way up to Cassandra's office, now is the time to kill them. I recommend you take the staircase to the right of the elevator you just arrived in, and clear the rooftop area of guards. This ensures your safety when you escort Cassandra to the helipad. When you enter Cassandra's office, she will pull out a Falcon2. Disarm her, and persuade her to escort you to the helipad. If you eliminated all of the guards on the previous floors, you won't have any trouble escorting Cassandra to the helipad. Make sure that you keep close to her - you don't want Cassandra to pull a gun on you - Objective1: complete.

-Special Agent:Instead of heading straight to the foyer elevator, make your way to the lab lift you accessed in the first mission of the game. Once you're inside, turn off your cloaking device. Now it's just a matter of taking out the Skedar Bomb and placing it onto the console at the back of the lift. When you set the bomb, a timer will appear at the bottom of the screen indicating how long you have left to complete the mission. That is, how long before the bomb goes off. Now switch your cloaking device back on and head to the foyer elevator - Objective1: complete.
[WM's Note: A thing to try, is to set the cheat invincibility. When the tower "explodes", you won't die, you will simply be surrounded by explosions, which is usefull to take out the guards with ;)]

-Perfect Agent: If you kill all of the guards on each office level, chances are you will have killed the dataDyne Captain. If not, go down to the lowest office level and she should arrive in a nearby elevator - Objective2: complete.


Special Assignment

Special Agent Mission:
Maian S.O.S

Provided by:
Dane Wilson

Introduction
   When you finish all of Perfect Dark's Solo Missions on Special Agent you'll unlock the next special mission. This mission tells of what happened before Joanna and Jonathan tried to break into Area 51 in order to rescue Elvis. You get to play as Elvis and attempt to escape from the base, although we all know this was a failure.

Mission log:

Mission Objectives Weapon status:
1-Sabotage the enemy medical experiment
2-Destroy the captured Maian saucer
3-Activate the distress beacon
Psychosis Gun :)
Falcon2
Dragon
x2 DY-357 LX
- At begining and in 3 other labs (total of 4)
- Secondary guard equipment
- Standard guard equipment
- Weapons cache

-Agent: When you start off you'll be unarmed, so the first thing you need to do is get a weapon.Walk in front of the nearby scientist to get his attention. He'll pull a gun when he sees you, so disarm him. Knock him out before he makes too much noise - that way, you can go through the nearby door and sneak up on the remaining scientist. Knock him out and grab his Falcon2 for more ammo, and grab the Psychosis Gun from the nearby table. There is a door here that leads out into the autopsy lab - unfortunately, it is locked. Go back into the autopsy chamber and push the hoverbed over to the bulletproof window. Stand back, and blast it repeatedly to make it explode and shatter the glass. Run over to the doors opposite, equipping your Psychosis Gun as you go. Open the door and shoot the nearby guard with your Psychosis Gun, then switch back to your Falcon2 ready for more guards. Make sure your new ally doesn't die too quickly by helping him out with some of the guards. If he survives, he'll run off eager to take on some more guards. Head out of the administration area and out into the main corridor. Turn left and continue on until you reach two doors. You might want to clear these rooms of guards. If not, turn right and go along the main corridor until you reach a set of doors. There will be one on either side of you - there is a scientist in the room on the right with some more Psychosis Gun ammo. Just be sure to take out the sentry gun on the wall before you kill anyone inside. Head out through the door and turn right. Carry on through the main corridor until you reach the final door. Go through it to end up in the hangar, and get ready for a whole swarm of guards. If you managed to get the extra Psychosis Gun ammo, now's a good time to use it. When you have killed any remaining guards, make your way over to the ramp on the opposite side of the room. Go up the ramp and turn right before following the balcony to another door. When you go through the door you'll set off an alarm. Don't worry though, there won't be any crazed guards coming to fill you with lead. Go through the next two doors straight ahead and locate a small ventilation shaft on the right wall. Crouch down and make sure there are no guards underneath you before dropping down into the warehouse where Joanna began her infiltration of the inner base area. There'll be stacks of guards in here, so be careful.Once you feel you have cleared the warehouse of guards, make your way to the cargo lift and take it to the balcony. If you want to be sure nobody sneak up on you, you might want to head through the door on the left. There'll be a lone guard on the balcony above you. If you're careful, you can take him out while he's unaware of your presence.Head out back to the warehouse and make your way to the door at the far end of the balcony. Go through the door and you'll find yourself in another hangar full of hostile guards. Rid the hangar of all the guards and make your way up the ramp to the left of the door you came in through. Follow the balcony to a lift in the corner of the hangar. Now enter the lift and use it to reach the office area. Run any doors you may encounter until you reach the main room. There are several scientists in here, but they won't do you much harm. You'll notice that there are a number of panels situated between the barriers on the left wall. Blow one of these panels away so you can cross to the other side of the main room. Now head to the computer terminal on the other side of the room, and press B to activate the distress beacon - Objective1: complete.

-Special Agent:Once you are out of the administration area and into the main corridor, head left and go through the door. Then keep to the left wall until you reach a door identical to the one leading out of the administration area. Go through it and clear this room of guards before continuing along the walkway to the door on the opposite side of the room. Go through the door and fire through the glass surrounding the nearby autopsy chamber. Now spray the hoverbed with lead until it explodes, sabotaging the enemy medical experiment. The scientists surrounding the hoverbed should be killed in the explosion - Objective1: complete.

-Perfect Agent: When you enter the hangar with the lift leading up to the office area on the balcony above, you'll notice a large spaceship in the other side of the hangar. This is the Maian spaceship you need to destroy. Stand well back, and blast it repeatedly with your Dragon. It'll take a while before it explodes, so be patient - Objective2: complete.
[WM's Note: In theory, if you get the x2 DY-357 LX with only one shot, it's to use it on the ship, but the Dragon works well too. Just waists ammo, but you might need to conserv it on a difficulty like Perfect Agent.]


Special Assignment

Perfect Agent Mission:
WAR!

Provided by:
Dane Wilson

Introduction
   If you finish all of Perfect Dark's Solo Missions on Perfect Agent you'll unlock the final special mission. It seems that while you beat the Skedar Leader, you didn't kill the Skedar King. Unfortunately for you, there are three of them to deal with. In this mission you find yourself back on the Skedar planet, ready to face up against more bloodthirsty Skedar. Will you survive the ultimate test?

Mission log:

Mission Objectives Weapon status:
1-Defeat the Skedar King
2-Defeat the second Skedar King
3-Defeat the third Skedar King
Pheonix
Mauler
Callistro NTG
Reaper
Slayer
- Begin with
- Standard Skedar equipment
- Standard Maian equipment
- Skedar King 1&2
- Skedar King 3

-Agent: The mission begins with you posted on the left hand side of the ruins, around the corner from the secret wall entrance to the ruins. As long as the Skedar King survives you'll have to keep dealing with the Skedar warriors it sends to hunt you down, so don't wait around and expect them to stop coming. Follow the dark passage and keep ploughing through the Skedar until you reach the door directly opposite the ramp leading to the inner sanctum. Enter the door and you'll find yourself in the lair of the Skedar King. Use your Phoenix to blow him away, and make sure to sidestep in order to dodge his fire - Objective1: complete.

-Special Agent:When you finish the first Skedar King off, the door leading to the walkway above will unlock. Head back to the ramp I pointed out earlier and go through the door at the top. Follow the walkway to another door, before running through and entering the inner sanctum. Follow the passage you now find yourself in until you reach the room where the secret Skedar army was frozen in suspended animation. The second Skedar King will be waiting inside. Use the same tactics you used in defeating the first Skedar King and you should prevail. Try and shoot the rockets he fires at you so that he takes the damage rather than you - Objective2: complete.

-Perfect Agent: The final Skedar King is hiding in the same place the original Skedar Leader was waiting for you. As long as you stick to the same techniques as before, you should beat him no worries. Just watch out for any Skedar that try and sneak up on you from behind - they can do you a lot of damage - Objective2: complete.

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