Perfect Dark Help

In here is the explanations to certain things. Just look through the list for the explanations needed. There is also information on how to understand things on this site.

Walkthrough - Weapons - Submitting Scenarios


Walkthrough

Example:

Mission1
Part I:   dataDyne Central -Defection
Part II:dataDyne Central -Investigation
Part III: dataDyne Central -Extraction

Mission 1 (part I)

dataDyne Central
-Defection


Mission log:

Mission Objectives Weapon status:
1-Disable internal security hub
2-Obtain keycode necklace

3-Download project files
4-Disable external security hub
5-Gain entrance to laboratory elevator
Falcon2 (silencer)
2x Falcon2 (silencer)
CMP-150
Laptop gun
- Begin with
- Dropped by a certain guard
- Standard guard equipment
- Weapons cache (Perfect Agent only)

-Agent: You should [...] and you're done: Objective1: complete!

-Special Agent: [...]

-Perfect Agent: [..]

The first table is a menu of each walktrough for each part of every mission. Click on "dataDyne Central -Defection" now!
You are then transported to the mission header with the title and part number. The second table below contains vital information for your mission. To the left are the objectives. In the example, and at all other times, the objectives are color-coded. When it's green it means it's an objective to be completed in all Agents; blue is only Special Agent and Perfect Agent; and red is exclusively Perfect Agent. The numbers are only set when all of them are counted together. If you want the number of the objective in, let's say, Agent, you have to count it's position within the ranks of all other objectives to be completed in that difficulty. In this case, there is only one so it can only be Objective1 (duh)! You could also translate into this:

Agent:
1-Gain entrance to laboratory elevator
Special Agent:
1-Disable internal security hub
2-Obtain keycode necklace
3-Disable external security hub
4-Gain entrance to laboratory elevator
Perfect Agent
1-Disable internal security hub
2-Obtain keycode necklace
3-Download project files
4-Disable external security hub
5-Gain entrance to laboratory elevator

Get it?
On the right is a list of all available weapons during the mission. This will help you establish a basis plan to tackle the mission and gives you an easy way to know what your up against. It also indicates the location of that weapon. If it is a secret weapon, you'll have to refer to the Weapons cache guide for exact explanations. Click on "Weapons cache" and then "back" right away on your browser now!
Notice the descriptions of the hidden weapons? This will help you get those weapons.
In my actual "meat" is the basic Walkthrough. Usually I give the backbone information in the Agent paragraph and essential details in each difficulty category. This helps you to skip right to the information you need to complete the mission. I don't expect somebody using my walkthrough to beat a level on Perfect Agent when he hasn't even tried it on Agent! If you can't find the information you need, look down on the next difficulty. If you still don't find it in any difficulty (which would surprise me a lot) try e-mailing me, I will be glad to answer all your questions.


Weapons

Example:

Name: Falcon2 (scope) (x2)
A.K.A.: Falcon/PP7
Classification: Handgun
Magazine: 8
Ammo Type: 800, Pistol ammunition
Functions: Single shot/Pistol whip
Rate of fire: 2,5
Scope: x2
Company: Carrington Institute
Description: A Falcon2 fitted with a lens for advanced accuracy.

Rating:***½

Name: Name of weapon.
A.K.A.: Also Known As:.
Original Name: Classic weapon’s original name from Golden Eye.
Classification: Type of weapon.
Magazine: Amount of ammo in-between every reload
Ammo Type: Type of ammo used by weapon.
Function: First and Second function of gun.
Rate of fire: Amount of bullets shot the second (that’s the way I calculate it).
Scope: Times scope magnified by a gun - if available.
Company: Company, Establishment or Race that makes the weapon
Description: An accurate description giving its pro’s & con’s.
Rating: My rating from * to *****, one star being the worst and five stars being the best.

Here are the types of guns:

Classification Description
Handgun Compact single-handed single-shot gun
Light automatic Rapid but weak gun
Heavy automatic Sort of slow (compared too the light ones) but powerful
Explosive Weapon specializing in pyro-works
Other Other unclassified type
(x2) Weapon is accessible as double (especially with a cheat-option)
(drug) Causes blurness
(lethal) One-hit-kill
(special) Uncommon weapon only available with cheats

Here are the types of ammo. The first number is the max capacity you can carry around. The second name is the name of the ammo type. Beside, is the number of shots it takes with that type of ammo to kill someone at 100% in multiplayer (no second functions). Impact means that the damage dealt depends on the proximity to the source of the explosions.

Ammo type Leg Body Head
800, pistol ammunition 8 4 2
800, light automatic 8 4 2
800, Reaper ammo 8 4 2
400, heavy automatic caliber 8 4 2
200, Magnum bullets 4 2 1
200, sedatives 32 16 8
100, Shotgun cartridges 3 2 1
100, Orbs Lethal Lethal Lethal
69, bolts 8 4 2
40, grenades (launcher) Impact Impact Impact
12, grenades (hand) Impact Impact Impact
12, knives 8 4 2
10, mines (of each) Impact Impact Impact
3, rockets Impact Impact Impact
-, (laser impulse) 8 4 2

Submitting Scenarios

Classification Description
-Death Match Regular combat with time limit.
-Battle Royal Huge battle with, generally, no time limit.
-Team Battle Royal Two big teams pitted against each other. Pick your side.
-Blood Bath Against 8 Meat/EasySims on a team.
-Special Weapons Specially designed weapon pattern.
-Mission Simulation Simulates an actual mission.
-Player Rule Game Game with rules set between the players. Usually no Sims.
-Player Rule Mission Mission with rules set between the players. Rarely ever Sims.
-Stealth - Surprise Combat with allot of blurness, dark areas, silent weapons and cloaking device.

 

Rules for applying
-Classification (see above), Name, E-Mail and Reason are absolutely required for entering.
-Complicated texts take longer and more energy to translate. Keep it simple if you want to get in.
-Sending in the same challenge several times lowers your chances of getting in.
-Any submission without anything to do with Perfect Dark will be immediately rejected and the sender will be blocked off for eternity.

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