In here is the explanations to certain things. Just look through the list for the
explanations needed. There is also information on how to understand things on this site.
Walkthrough - Weapons - Submitting Scenarios
Example:
Mission 1 (part I)dataDyne Central
-Agent: You should [...] and you're done: Objective1: complete! -Special Agent: [...] -Perfect Agent: [..] |
The first table is a menu of each walktrough for each part of every mission. Click on
"dataDyne Central -Defection" now!
You are then transported to the mission header with the title and part number. The second
table below contains vital information for your mission. To the left are the objectives.
In the example, and at all other times, the objectives are color-coded. When it's green it
means it's an objective to be completed in all Agents; blue is only Special Agent and
Perfect Agent; and red is exclusively Perfect Agent. The numbers are only set when all of
them are counted together. If you want the number of the objective in, let's say, Agent,
you have to count it's position within the ranks of all other objectives to be completed
in that difficulty. In this case, there is only one so it can only be Objective1 (duh)!
You could also translate into this:
Agent: 1-Gain entrance to laboratory elevator |
Special Agent: 1-Disable internal security hub 2-Obtain keycode necklace 3-Disable external security hub 4-Gain entrance to laboratory elevator |
Perfect Agent 1-Disable internal security hub 2-Obtain keycode necklace 3-Download project files 4-Disable external security hub 5-Gain entrance to laboratory elevator |
Get it?
On the right is a list of all available weapons during the mission. This will help you
establish a basis plan to tackle the mission and gives you an easy way to know what your
up against. It also indicates the location of that weapon. If it is a secret weapon,
you'll have to refer to the Weapons cache guide for exact explanations. Click on
"Weapons cache" and then "back" right away on your browser now!
Notice the descriptions of the hidden weapons? This will help you get those weapons.
In my actual "meat" is the basic Walkthrough. Usually I give the backbone
information in the Agent paragraph and essential details in each difficulty category. This
helps you to skip right to the information you need to complete the mission. I don't
expect somebody using my walkthrough to beat a level on Perfect Agent when he hasn't even
tried it on Agent! If you can't find the information you need, look down on the next
difficulty. If you still don't find it in any difficulty (which would surprise me a lot)
try e-mailing me, I will be glad to answer all your questions.
Example:
Name: Falcon2 (scope) (x2) | |
---|---|
A.K.A.: Falcon/PP7 Classification: Handgun Magazine: 8 Ammo Type: 800, Pistol ammunition Functions: Single shot/Pistol whip Rate of fire: 2,5 Scope: x2 Company: Carrington Institute |
|
Description: A
Falcon2 fitted with a lens for advanced accuracy. Rating:***½ |
Name: Name of weapon.
A.K.A.: Also Known As:.
Original Name: Classic weapons original name from Golden Eye.
Classification: Type of weapon.
Magazine: Amount of ammo in-between every
reload
Ammo Type: Type of ammo used by weapon.
Function: First and Second
function of gun.
Rate of fire: Amount of bullets shot the second (thats the way I
calculate it).
Scope: Times scope magnified by a gun - if available.
Company: Company, Establishment or Race that
makes the weapon
Description: An accurate description giving its pros &
cons.
Rating: My rating from * to *****, one star being the worst and five
stars being the best.
Here are the types of guns:
Classification | Description |
Handgun | Compact single-handed single-shot gun |
Light automatic | Rapid but weak gun |
Heavy automatic | Sort of slow (compared too the light ones) but powerful |
Explosive | Weapon specializing in pyro-works |
Other | Other unclassified type |
(x2) | Weapon is accessible as double (especially with a cheat-option) |
(drug) | Causes blurness |
(lethal) | One-hit-kill |
(special) | Uncommon weapon only available with cheats |
Here are the types of ammo. The first number is the max capacity you can carry around. The second name is the name of the ammo type. Beside, is the number of shots it takes with that type of ammo to kill someone at 100% in multiplayer (no second functions). Impact means that the damage dealt depends on the proximity to the source of the explosions.
Ammo type | Leg | Body | Head |
800, pistol ammunition | 8 | 4 | 2 |
800, light automatic | 8 | 4 | 2 |
800, Reaper ammo | 8 | 4 | 2 |
400, heavy automatic caliber | 8 | 4 | 2 |
200, Magnum bullets | 4 | 2 | 1 |
200, sedatives | 32 | 16 | 8 |
100, Shotgun cartridges | 3 | 2 | 1 |
100, Orbs | Lethal | Lethal | Lethal |
69, bolts | 8 | 4 | 2 |
40, grenades (launcher) | Impact | Impact | Impact |
12, grenades (hand) | Impact | Impact | Impact |
12, knives | 8 | 4 | 2 |
10, mines (of each) | Impact | Impact | Impact |
3, rockets | Impact | Impact | Impact |
-, (laser impulse) | 8 | 4 | 2 |
Classification | Description |
-Death Match | Regular combat with time limit. |
-Battle Royal | Huge battle with, generally, no time limit. |
-Team Battle Royal | Two big teams pitted against each other. Pick your side. |
-Blood Bath | Against 8 Meat/EasySims on a team. |
-Special Weapons | Specially designed weapon pattern. |
-Mission Simulation | Simulates an actual mission. |
-Player Rule Game | Game with rules set between the players. Usually no Sims. |
-Player Rule Mission | Mission with rules set between the players. Rarely ever Sims. |
-Stealth - Surprise | Combat with allot of blurness, dark areas, silent weapons and cloaking device. |
Rules for applying |
-Classification (see above), Name, E-Mail and Reason are
absolutely required for entering. -Complicated texts take longer and more energy to translate. Keep it simple if you want to get in. -Sending in the same challenge several times lowers your chances of getting in. -Any submission without anything to do with Perfect Dark will be immediately rejected and the sender will be blocked off for eternity. |